Devlog · tag
metahuman
3 entries tagged “metahuman”.
-
The score improved every round and the fault never did — the quality gate excluded the neck and the arms
A police uniform's torso was rebuilt for a fortnight while an automated coverage score kept improving and the same holes kept appearing around the neck — because the gate filtered out the two regions being complained about.
-
Getting a MetaHuman from four sessions down to one
The end-to-end route from a reference photo to a dressed, animated NPC in Unreal 5.8, and the traps that had to be paid for one at a time before it became repeatable.
-
Clothes that slip down and shred — but only on a body they weren't built for
A garment that looked perfect in the rest pose slid down and tore apart the instant the character walked, and the cause turned out to be the mode the clothing was being driven in rather than anything wrong with the clothing.