Devlog · tag
tooling
4 entries tagged “tooling”.
-
The agent's memory got too big to load — and it failed silently
A week of compacting, restructuring and pruning an AI coding agent's memory, including the night the whole knowledge store was archived by accident and came back only because one session went looking for one note.
-
Everything I could not automate turned out to be a missing server
Adding a second agent server to the same live Unreal editor retired four "the human must do this by hand" rules overnight, and the real win was the observation loop rather than raw speed.
-
Every planned road was refused for a 200% gradient — the probe was measuring a slab of land nobody could delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131–213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.
-
I kept paying for the same silent failure twice, so I wrote the traps down
A project-resident skill file of verified recipes and silent-failure traps, indexed by symptom rather than by subsystem — why writing each trap down as you pay for it compounds, and where the practice still falls short.