Devlog · tag
ui
2 entries tagged “ui”.
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The dialogue panel validated clean, reported ten widgets created, and rendered a blank white rectangle
How this game's conversation UI stopped being one hand-drawn panel copied forward by duplication, and the class of silent failure that arrives the moment an agent can author widget trees for you.
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A scratchcard you hold in your hand, and the two ways it went invisible
Rebuilding a full-screen scratchcard widget into a card held in the world, how the wax removal actually works, and why the card rendered pure black while the coin on top of it looked perfect.